FREE TO PLAY

0.00

$100

Prize Pool

0

Entered Teams
Halo 3000 Series
Xbox
Prize-Pool will be adjusted according to number of teams in event.

 

Round Times:

BEST OF 3

Example Start Time: 7:00pm EST.

Round 1 Begins at 7:00pm Sharp.

Round 2 Begins at 7:45pm Sharp.

Round 3 Begins at 8:30pm Sharp.

Round 4 Begins at 9:35pm Sharp.

Round 5 Begins at 10:15pm Sharp.

Round 6 Begins at 11:00pm Sharp.


YOU HAVE A MAXIMUM OF 15 MINUTES TO COMPLETE EACH MAP - STRICT

Match Reporting:


Each Team has 15 minutes to report to the "Submit Score" tab on your tournament match page. Type in the chat "ready" to let the admin + opposing team you are ready to start. Type: "In Game" to let the admin know your match has started.

PLEASE REPORT GAME SCORE BY MAP COUNT

SUBMITTING THE INCORRECT SCORE CAN RESULT IN A BAN AND LOSS OF YOUR ACCOUNT + FUNDS.

PROOF MUST BE SUBMITTED FOR EACH GAME


If your team does not report to the team chat within 15 minutes of start or 30 minutes after match starts, you risk forfeit.

 Using any banned weapon, scorestreak, map path, etc will automatically result in a map forefiet. 2nds instance can result in a series forfeit.

 

Hosting:

The Top team always hosts first map. After first map, the host will swap from team to map after each game.

If 4 players cannot connect to your host within the 15 game start-policy, the other team may begon to host.



Other:

 Tournament bracket size and prize are subject to change depending on the total number of eligible teams at the start of a tournament.

MES Events LLC, reserves the right to change, modify, or adapt all rules as deemed appropriate in order to uphold and maintain a spirit of overall fairness and good sportsmanship

 

 

 

 

Game: Halo 5
Date: 16th of February 07:00 PM
Time Zone: EST5EDT
Sign Ups: Open
Team Size: 4
Cost: FREE
Bank Pay Out
1st Bank
Pro Points Pay Out
1st Bank
2nd Bank
3rd Bank
4th Bank
Top-8 Bank
Top-16 Bank
Top-32 Bank
Top-64 Bank
TEAM NAME MAP WINS MAP LOSSES PCT W/L Ratio Pro Points
No Entered teams

3.4. Game Settings, Game Ties, and Restarts

3.4.1. Slayer: First to 50 kills wins

  •    Primary Weapon: Magnum
  •    Secondary Weapon: None
  •    Motion Sensor: Custom
  •    Score to win: 50
  •    Shield Percentage: 100%
  •    Round length: 12 minutes
  •    Overtime rules: 3 minutes of overtime added to the clock. Games end after 50 kills are achieved or time runs out

3.4.2. Capture the Flag: Classic Multi Flag. Grab the enemy’s flag and bring it home to score.

  •    Primary Weapon: Magnum
  •    Secondary Weapon: none
  •    Motion Sensor: custom
  •    Score to win: 3
  •    Shield Percentage: 100%
  •    Round length: 12 minutes
  •    Flag at home to score: Yes
  •    Flag automatic reset time: 30 seconds
  •    Overtime rules: 3 minutes of overtime added to the clock. Games end after 3 flag captures or time runs out

3.4.3. Strongholds: Control 2 of 3 territories on the map to earn points

  •    Primary Weapon: Magnum
  •    Secondary Weapon: None
  •    Motion Sensor: Custom
  •    Score to win: 100
  •    Shield Percentage: 100%
  •    Round length: 12 minutes
  •    Overtime rules: 3 minutes of overtime added to the clock. Games end after 100 points are achieved or time runs out

3.4.3. Oddball: Control the skull shaped ball on the map to earn points

  •    Primary Weapon: Magnum
  •    Secondary Weapon: None
  •    Motion Sensor: Custom
  •    Score to win: 200
  •    Shield Percentage: 100%
  •    Round length: 12 minutes
  •    Overtime rules: 3 minutes of overtime added to the clock. Games end after 200 points are achieved or time runs out

Game Ties

In the event of a tie in a Capture The Flag  game, the game will be replayed in its entirety for one (1) game. If the second game also ends in a tie, the game will be replayed with a Sudden Death rule where the first capture by a team will win the game.

In the event of a tie in a Strongholds game, the game will be replayed in its entirety for one (1) game. If the second game also ends in a tie, the game will be replayed with a 50 point score limit. The 50 point score limit will be used indefinitely if the games continue to end in a tie.

In the event of a tie in a Oddball game, the game will be replayed in its entirety for one (1) game. If the second game also ends in a tie, the game will be replayed with a 50 point score limit. The 50 point score limit will be used indefinitely if the games continue to end in a tie.

In the event of a tie in a Slayer game, the game will be replayed in its entirety for one (1) game. If the second game also ends in a tie, the game will be replayed with a 25 point limit. The 25 point limit will be used indefinitely if the games continue to end in a tie.

Game Restarts

In the event that a player or players disconnect from a game, the game may end in a victory for the other team, a full restart, or a continuation from the point of the disconnect. An admin will review the disconnect, the state of the game when the disconnect occurred, and communicate a ruling to the teams in the Discord chat.

In any game, if it is decided that the game should be continued from the point of the disconnect, the score difference at the point of the disconnect will be recorded. In the restarted game, the team that was leading will need to score the score to win limit minus the score difference at the point of the disconnect, and the team that was trailing will need to score the standard point total to win.

  • Slayer Example: Team A is leading 27-­22 (5 points ahead) against Team B and a player disconnects. In the remade game, Team A must score 45 points (50- ­ 5) and Team B must score 50 points to win.
  • Capture The Flag Example: Team B is leading 1-­0 (1 point ahead) against Team A and a player disconnects. In the remade game, Team B must score 2 (3-1) and Team A must score 3 points to win.
  • Strongholds Example: Team A is leading 90-­70 (20 points ahead) against Team B and a player disconnects. In the remade game, Team A must score 80 points (100-20) and Team B must score 100 points to win.
  • Oddball Example: Team A is leading 100-­85 (15 points ahead) against Team B and a player disconnects. In the remade game, Team A must score 185 points (200-15) and Team B must score 200 points to win.

In any game that is restarted for any reason, the game settings will remain the same unless specified in the “Game Restart” section.